Online course · lifetime access
Your mobile app,
live on the App Store,
in 30 days.
Even if you have never written a line of code. AI writes the code; we teach you everything else, meaning the 80% nobody explains.
Instant lifetime access · 14-day money-back guarantee · Secure Stripe checkout · Course content currently in French
Module 14
Publishing to the App Store
From the distribution certificate to "Ready for Sale", in the exact order Apple asks for them.
eas build --platform ios --profile production
eas submit --platform ios --latest
Build complete
Submitted to App Store Connect
Waiting for review
Written by a developer who has actually shipped his own apps to the App Store and Google Play.
Let's be honest for two minutes
How long have you had
that app idea?
Six months? Two years? And every time, the same wall.
You asked an agency for a quote: somewhere between €25,000 and €80,000. You looked at bootcamps: €6,000 to €9,000 and nine months of your life. You opened a three-hour YouTube tutorial that starts with "install Xcode" and closed the tab four minutes in.
You even tried a no-code tool. It worked, right up to the moment of publishing, where you discovered you needed a developer account, a certificate, a provisioning profile, a privacy policy, an age rating questionnaire, screenshots in eight formats, and the magic words that keep an Apple reviewer in Cupertino from rejecting you.
Your idea is still in your phone's notes. Meanwhile, somebody else shipped it.
What changed in 2026
Code is no longer the problem.
You describe what you want in plain language, AI writes the code. That is not magic and it is not cheating: it is how professional developers work now.
01
You describe
"A list of tasks, a button to add one, a green check when it's done."
02
AI writes
The code appears. You read it, understand the logic, adjust. You memorize nothing.
03
It runs on your phone
In fifteen seconds, on your actual iPhone or Android. Not in a blurry simulator.
The pivot
Getting an app to run on your phone is 20% of the job.
Nobody teaches the other 80%, because most "AI coding" instructors have never published a single app in their life.
Others teach you to code.
We teach you to ship.
What actually blocks people
- The $99/year Apple developer account, and its enrollment that fails
- Certificates, app identifiers, provisioning profiles
- The first upload that fails with an unreadable error
- Apple's rejection after 48 hours, three cryptic lines long
- Screenshots in 6.9", 6.5", 13" iPad formats
- The mandatory privacy policy, and where to host it
- App Store Connect's privacy questionnaire
- The paywall, in-app purchases, subscriptions, taxes
- App Store search: the right title, the right keywords
- Google Play, its mandatory 12 testers, its delays
Each of these points has made thousands of people give up. Each one is a chapter of this course, written by someone who hit the wall before you.
The guided project
You don't watch. You build.
From the first module to the last, you build Rituel, a habit-tracking app. Simple enough not to drown you, complete enough to cover every building block you will ever need.
Screens
A list, a detail view, settings, bottom navigation. The basic vocabulary.
Data that persists
Close the app, reopen it: everything is there. Then sync to the cloud.
Notifications
The 8pm reminder that brings people back. That is what keeps an app alive.
Real payments
A free tier, a paid tier, a subscription. Money landing in your account.
The full curriculum
17 modules. No gaps.
Every module starts from absolute zero. No prerequisites, no "as you already know". The course adapts to your hardware (Mac or Windows, iPhone or Android) and to your mode: with AI (a ready-to-copy prompt at every step) or without.
| # | Module |
|---|---|
| 00 | Before you start: real costs, real timelines, the one technical choice |
| 01 | Finding your idea, and the niche that goes with it |
| 02 | Setting up your workshop (45 minutes, hand held) |
| 03 | Your test bench: simulators, emulators, real phones over USB |
| 04 | Talking to AI so it writes good code: the 6 rules, the templates |
| 05 | Understanding what you read (the vital minimum, nothing more) |
| 06 | Git and GitHub: your safety net, the 12 commands, the 3 famous accidents |
| 07 | Wireframing your app before building it |
| 08 | Building the screens |
| 09 | Saving data, then syncing it (and never getting a surprise cloud bill) |
| 10 | The design that says "paid app": 6 mechanical rules |
| 11 | Notifications that bring people back |
| 12 | Charging money: subscriptions, in-app purchases, what Apple really takes |
| 13 | Xcode, the complete tour without jargon |
| 14 | Publishing to the App Store: the module worth the whole course |
| 15 | Publishing to Google Play: the 12-testers rule, solved |
| 16 | Your first 100 users: ASO, short video, the 3 metrics that matter |
| 17 | Bonus · The 60-prompt playbook (Complete plan) |
| 18 | Bonus · The publishing kit: templates, replies to rejections (Complete plan) |
Let's talk money, without lying
"Can you really make
€2,000 a month?"
Yes, it is possible. No, it is not automatic, and no, it will not be next month. Here is the real math.
| A €4.99/month subscription | €4.99 |
| Minus VAT (France, 20%) | −€0.83 |
| Minus Apple's cut (15% with the Small Business Program) | −€0.62 |
| What you keep | €3.54 |
So €2,000 net per month means roughly 565 active subscribers. With a realistic 3% conversion rate and 8% monthly churn, that means attracting about 1,500 installs a month, every month. Anyone who guarantees you a number is lying to you. What the course guarantees: a published app with your name on it, and the skill to do it again.
Complete plan · included
Before you press "Submit",
I test your app.
You add me as a TestFlight or Google Play beta tester. I install your app on a real device, use it the way an Apple reviewer would, and send you a written report: what will get you rejected, before Apple tells you.
- The rejection reasons I spot, Apple guideline by guideline
- What breaks on small screens, in dark mode, offline
- The exact moment I hesitate: that is where your users give up
- Your store listing: title, subtitle, first screenshot
- The three things to fix first, in order
One app, one pass, a written report within 7 business days. Limited spots each month so the deadline holds. I cannot promise Apple will accept your app; I tell you what will get it rejected so you fix it first.
Pricing
An agency charges €25,000.
A bootcamp, €7,000.
This costs the price of a dinner out, and you keep everything, for life.
Essential
Everything you need to publish your first app.
One-time payment · Lifetime access · VAT included
- All 17 modules
- Adapts to your hardware and to your mode, with or without AI
- The guided project, built step by step
- The anti-rejection guide: 11 reasons, 11 replies
- All future updates, forever
- Email support channel
Complete
Most popularFor those who also want the app to earn.
One-time payment · Lifetime access · VAT included
- Everything in Essential, plus:
- I personally test your app before you submit (TestFlight / Play beta) with a written report
- The full, commented source code of the guided project
- The publishing kit: screenshot templates, store copy, ready-made privacy policy
- The 60-prompt playbook, one per step, tested
- Advanced monetization and ASO modules
14-day money-back guarantee.
Try the first modules, and if it is not for you: one email, full refund, no forms. One fair rule for both sides: the guarantee applies as long as less than a third of the course has been unlocked.
Secure checkout by Stripe · Card, Apple Pay, Google Pay · Note: the course content is currently written in French; this page and the member area interface are in English.
Questions
What everyone asks.
I am a complete beginner. Like, truly.
That is exactly who this is for. Module 2 explains what a terminal is and where to click, screenshot by screenshot. If you can install software and follow instructions in order, you qualify.
Do I need a Mac?
No. Builds happen in the cloud with EAS, so you can publish to the App Store from Windows. You will need a phone to test on: yours is enough.
Is this no-code?
No, on purpose. No-code locks you in: you pay a subscription forever and you do not own your app. Here you produce real code that you own; the AI just writes it under your direction.
Which technology exactly?
React Native with Expo: one codebase for iPhone and Android. It is what Discord, Shopify and Coinbase use, and it is what AI models know best, which matters when they write the code.
What if Apple rejects my app?
It happens to professionals too. Module 14 lists the 11 most common rejection reasons with, for each one, the fix and the exact message to send the reviewer. A rejection is a round-trip, not an ending.
What language is the course in?
The course content is currently written in French. This page and the member area interface exist in English, and an English version of the full course is on the roadmap. If you read French comfortably, everything works today.
Will I make money?
Nobody can promise you that, and you should distrust anyone who does. What you get for certain: a published app and the skill to build the next one in two weeks instead of six months. The math section above gives you the honest numbers.
In 30 days you will have either an app, or 30 more days.
Your idea is worth nothing while it sits in your notes. It starts being worth something the day someone can download it.
Instant access · 14-day money-back guarantee · Launch pricing, it will go up